Created by Dee Lanier
WHAT Is Solve in Time™?
WHY The Name Change?
WHEN Can We Purchase Cards Again?
I would like to “perfect” the game this go-round, so please simply offer as much feedback as possible and stay tuned!🤗
WHO Is It Designed For?
Educators, program leaders, facilitators, and learners ages 5 and up can all utilize design-thinking and problem-based learning to come up with creative solutions to real-world problems and express their solutions in a variety of ways- both analog and digital.
WHY Should You Use It?
Facilitate critical conversations about system-wide problems and collaborative brainstorm innovative solutions.
Promote the 4Cs of Education– Collaboration, Communication, Critical Thinking, and Creativity.
Facilitator: Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Students: Innovative Designer
- Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Here are a few ideas brainstormed with Dr. Joyce Valenza:
💡setting goals with parent or faculty groups
💡generating Genius Hour projects
💡inspiring problem-based learning
💡connecting passion projects to community needs
💡addressing conflict resolution and restorative justice
💡supporting social and emotional learning
💡generating app-smashing recipes for addressing challenges with technology
💡polling groups for community challenges
💡planning in faculty meetings and professional development
💡identifying meaning projects for makerspaces and maker pantries (#makerkitchen).
💡encouraging strategic planning in your school or library
💡creating a culture that welcomes identifying challenges for group problem solving
🤯 and many more!